Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 9 to 48 of 103 · Next page · Previous page · First page · Last page

I loved your game <3

             ~ph

(+1)

Thank you! <3

great game

love the boating feel the controls feel great and i would genuinely love to see how you gave this a 2d feel

Thank you! I think that most of that 2D feel is achieved thanks to small camera FOV, so it looks almost orthographic despite that everything is in 3D.

it looks amazing, I'm so curious how you made the shaders!

Thank you! It's mostly just toon shading + typical outline post process + some stuff here and there for additional details.

(+2)

What else is there to do than drive a boat randomly and read letters ?

The game is really beautiful, the story is nice. I didn't finish it because I felt the gameplay a bit repetitive.

Not much :) My goal was to make it short and simple, glad you enjoyed visuals and story <3

(2 edits)

Great idea !
I wish they were a change in the mood as we find the letters, but I had a nice time playing it :)

(also, I wanted to pay 1$ for it, but paypal returned me a 422 error 🤔)

It seems that I have some issues with paypal, but thank you for your support! <3

Very cool, thank you !

Thank you for playing!

(+2)

Your game looks spectacular! The color palette, the letters, the cute tiny little boat! I loved the experience I had with this game.

I'm currently working as a English Teacher in Brasil, but I also really love working in games like this one! If you're interested in making it PT BR available please contact me through email or discord. More information here.

Love you <3

(+1)

Thanks!

Awesome Game! The graphics were great and I thoroughly enjoyed it!

Thank you for covering it!

an MGM company 

:D

(+2)

A Red Boat feels very well polished, the visuals are great and consistent, i love the style you got there, the sfx are on point. there is this wobbly frame stutter effect over everything that looks great on the objects and on the ui and text.

Thank you! <3

(+1)

I really enjoyed playing your game! I believe that the shaders you created are very relaxing and fit well the story. I wonder how the game decides where to spawn the packages. Thank you for this game and don't forget to keep up the good work!

Thank you for kind words!

Package spawning logic is quite simple. Package is spawned roughly in the direction you are currently heading. If you move to far away from it then game spawns it again somewhere in front.

Thank you for replying! I roughly thought the same about the package spawning system while playing the game.

Very good graphic style. I love water shader. Good idea with wood wracks around the packages. They help to find them, it is easier for the eye.

Thank you!

so beauftiful <3

Thank you!

(+1)

Awesome visuals, loved the style from the boat and the water, I wonder how you made all this. But the game itself is a little bit strange, I could not find many letters, Idk if this was the idea or not

(+1)

Thank you! My method of spawning packages is a bit borked and it doesn't work well for everyone.

You can "hack it" a bit by constantly swimming roughly in the same direction :)

I really liked the shader, Would love to see ambient fishies and sharks to fill the waters.

Beautiful game!

Thank you. I agree, fish shoals would be cool!

Love the water shader. I think avoiding spot lights from lighthouses and patrol boats while dodging naval mines could make for a fun gameplay mechanic that still fits the tone.

Thank you for playing and suggestions :)

I didn't know how to find the story bits or interpret them. Maybe 3D audio would have helped.

Maybe wondering aimlessly was part of the experience.

However, the visuals and atmosphere are authentic, I love them so much.
I like the game a lot.

(+2)

Thank you! Audio cues are great idea.

(+1)

wow this is amazing, good job!

Thanks!

Really loved this experience, a solid piece of work with a beautiful atmosphere!!

Thank you for playing and making video :)

oh this was beautiful. took me a while to handle the wasd controls but im glad i didnt give up. This was so nice and relaxing

Thank you! Glad you overcome clunky controls :)

(-3)

Good Gravy, this is absolutely gorgeous!!!! 

I already know the answer to this is a ridiculous question, but I have to at least try... By any chance do you live in the U.S. if so, are you near or in NJ? 

I have an idea for a game, and this demo shows me that you're the one to make it (seriously, if you only knew what I was talking about... this is like 30-40% of it done already!!!)

well, here's to hoping for a long shot.

Thank you, I live in Europe. Good luck with your idea!

This game truly makes you FEEL like Red Boat 

- IGN 10/10

haha loved the shader you used and the boat controller was done really well the momentum was not frustrating but clunky as if you were reallly driving a small boat if that makes sense haha loved it

story telling was good. it built a world in my head even with such minimal information

Thank you, glad you enjoyed the controls :)

Fantastic!

But don´t expect I am going to that execution!

That's smart, thanks! :D

(+1)

I love games like these! They're so relaxing

Cool! Thank you for this video :)

(+2)

Hey I loved the graphics! Is it a custom made shader??? How do you call this kind of art?

The artstyle reminds me of the game Sable :) Very pretty

Exactly! Since I played Sable I was wondering how's this art called, because it doesn't look like a simple toon shader

(+1)

Really nicely done, that boat movement is very good. 

Thank you!

(+2)

I really adore the boat :D

Thanks! :D

(+1)

What a pretty game! Very satisfying boat driving. I really enjoyed the gameplay and visuals. While this type of story is not my favourite, it provided good incentive to push forward while avoiding some rocks :)

(+1)

Thank you, glad you enjoyed <3

(+1)

this was so very pretty!

(+1)

Thank you!

(1 edit) (+1)

Could you post if any tutorial you followed for the shader?

(+1)

It would be difficult to break it here briefly, but following any post-processing outline tutorial can give you similar results :)

(+1)

Thank you!

you've really nailed it

this is the best implementation i've seen to date

most stylisations either suck or feel kinda wrong \ slightly off

Thank you!

(+1)

Very beautiful on the outside and very beautifully written.

(+1)

Thank you <3

(+2)

Was a really fun and relaxing game with a wonderful story! It was very enthralling and intriguing to find more of what happened in the story and the relaxing sounds and the fun physics really made everything super great

(+1)

Thank you! I enjoyed your video quite a lot :)

(+5)

hweewewewewe bvrroooom nyyeowww *crashes into all the rocks*

(+1)

This is the way :)

I can't play it for some reason.

Ohh, you can try downloadable version if you are using Windows.

ok

I'll try

100 game

Thanks :)

Time for boating.

(+1)

Thanks for making a video :)

(1 edit)

Aww I love this game, it's so simple but cute! I'd love to know more about it and see more! And maybe someway of knowing where to go from letter to letter? I found myself often worried "Did I miss one?" "Is that one!?" "I feel like I missed one". So a counter of how many or such?

Other than that, the style I've never seen before! I've never seen a game use such a beautiful style, it feels like the sea is pulling you and the sounds are top tier! Keep up the amazing work! I hope you keep working on this! I'm following!!! 10/10 Will replay

Thank you very much for these kind words! :)

(a little spoiler ahead) - it's coded in a way that you can't miss a package, but my goal was to give a bit of that feeling that you are discovering this short story by getting just tiny pieces of it.

i loved arts

Thank you for making this video :)

Nice game and world building! I got immersed and wanted to find out more about the characters as I played along. Here's some feedback that I thought maybe could be applied to another project if not a later update:

- I found myself not quite trusting the game to deliver packages at the right times, because I was aimlessly going around in any direction. At first it was nice controlling the boat, but when I realized there is no point, I just kept the same direction pressed and it was far less enjoyable.

- I feel like a bit of level design could have helped make it feel that I am the one finding the packages, rather than the game delivering them to me at random, altho the pacing felt right. Perhaps keeping the map along the coast would have made more sense - there would be a clearer sense of direction and there would be no question as to why there are more packages in a certain direction, plus there would also be a reason to control the boat around obstacles. It would also be an aid to the storytelling in that we are going North or East or whatever. As it stands, it is just random and it's easy to see through the procedural generation - while a coastline would help suspend the disbelief in favor of the story.

- This is a pure matter of artistic decision making but I would have totally expected to be blown up by enemy aircraft by the end of the game.

Anyway thanks for the wonderful little game! 

Best wishes, H.

Thank you for this feedback!

The goal of this project was to make it quite simple so I could finish and release it without spiraling into perfectionism - that's why there are plenty shortcomings that you described.

I like all your suggestions... maybe except the blowing up one, but I admire bold artistic vision! :D

Thanks!

Although the pieces of broken ships and Floating box with a letter announced the sad ending at the start of the game,I still wanna continue to play it to find more message about the story behind.I really love its art style and the atmosphere which is full of warmth and a little sorrow.

Thank you! I'm glad that you enjoyed the vibe :)

Viewing most recent comments 9 to 48 of 103 · Next page · Previous page · First page · Last page