A Red Boat is out!
A Red Boat » Devlog
Hello!
I made a small game. It started as a rendering experiment. I tried making some shaders that will look a bit like drawing. Basically, a typical outline rendering, but instead of trying to make it perfect and artifact-free I made it a bit rough.
Also, I made a simple buoyancy simulation. It is converting colliders into a set of voxels. Then, during runtime, each voxel check if it is underwater and it adds a force to the boat.
On top of that I've added a short story told through the lost letters and newspapers. Whole project took a few cozy evenings to make.
Thank you for checking it out, hope you had a great time,
P.
Files
A Red Boat.zip 33 MB
Sep 09, 2022
A Red Boat WebGL.zip Play in browser
Sep 09, 2022
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